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Blender
Add support for advanced blend (part 1/2) ( #2801 )
2023-02-19 22:37:37 -03:00
ConditionalRendering.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
ConstantBufferUpdater.cs
GPU: Don't trigger uploads for redundant buffer updates ( #3828 )
2022-11-24 15:50:15 +01:00
DrawManager.cs
Batch inline index buffer update ( #4587 )
2023-03-24 14:19:54 +01:00
DrawState.cs
Fix DrawArrays vertex buffer size ( #4141 )
2022-12-21 19:08:12 +01:00
IbStreamer.cs
Batch inline index buffer update ( #4587 )
2023-03-24 14:19:54 +01:00
IndirectDrawType.cs
Implement HLE macro for DrawElementsIndirect ( #3748 )
2022-11-16 14:53:04 -03:00
RenderTargetUpdateFlags.cs
Handle mismatching texture size with copy dependencies ( #4364 )
2023-02-08 08:48:09 +01:00
SemaphoreUpdater.cs
GPU: Scale counter results before addition ( #4471 )
2023-03-12 18:01:15 +01:00
SpecializationStateUpdater.cs
Use index fragment shader output when dual source blend is enabled ( #4404 )
2023-04-05 05:25:19 +02:00
StateUpdater.cs
Use index fragment shader output when dual source blend is enabled ( #4404 )
2023-04-05 05:25:19 +02:00
StateUpdateTracker.cs
Vulkan: Add workarounds for MoltenVK ( #4202 )
2023-01-13 01:31:21 +01:00
ThreedClass.cs
Add support for advanced blend (part 1/2) ( #2801 )
2023-02-19 22:37:37 -03:00
ThreedClassState.cs
Add support for advanced blend (part 1/2) ( #2801 )
2023-02-19 22:37:37 -03:00