mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-08-19 23:28:42 +02:00
* Replace usage of `DllImport` with `LibraryImport` * Mark methods as `partial` * Marshalling * More `partial` & marshalling * More `partial` and marshalling * More partial and marshalling * Update GdiPlusHelper to LibraryImport * Unicorn * More Partial * Marshal * Specify EntryPoint * Specify EntryPoint * Change GlobalMemoryStatusEx to LibraryImport * Change RegisterClassEx to LibraryImport * Define EntryPoints * Update Ryujinx.Ava/Ui/Controls/Win32NativeInterop.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx.Graphics.Nvdec.FFmpeg/Native/FFmpegApi.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Move return mashal * Remove calling convention specification * Remove calling conventions * Update Ryujinx.Common/SystemInfo/WindowsSystemInfo.cs Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> * Update Ryujinx/Modules/Updater/Updater.cs Co-authored-by: Mary-nyan <thog@protonmail.com> * Update Ryujinx.Ava/Modules/Updater/Updater.cs Co-authored-by: Mary-nyan <thog@protonmail.com> Co-authored-by: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Co-authored-by: Mary-nyan <thog@protonmail.com>
36 lines
998 B
C#
36 lines
998 B
C#
using System;
|
|
using System.Runtime.InteropServices;
|
|
|
|
namespace Ryujinx.Common.SystemInterop
|
|
{
|
|
public partial class DisplaySleep
|
|
{
|
|
[Flags]
|
|
enum EXECUTION_STATE : uint
|
|
{
|
|
ES_CONTINUOUS = 0x80000000,
|
|
ES_DISPLAY_REQUIRED = 0x00000002,
|
|
ES_SYSTEM_REQUIRED = 0x00000001
|
|
}
|
|
|
|
[LibraryImport("kernel32.dll", SetLastError = true)]
|
|
private static partial EXECUTION_STATE SetThreadExecutionState(EXECUTION_STATE esFlags);
|
|
|
|
static public void Prevent()
|
|
{
|
|
if (OperatingSystem.IsWindows())
|
|
{
|
|
SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS | EXECUTION_STATE.ES_SYSTEM_REQUIRED | EXECUTION_STATE.ES_DISPLAY_REQUIRED);
|
|
}
|
|
}
|
|
|
|
static public void Restore()
|
|
{
|
|
if (OperatingSystem.IsWindows())
|
|
{
|
|
SetThreadExecutionState(EXECUTION_STATE.ES_CONTINUOUS);
|
|
}
|
|
}
|
|
}
|
|
}
|