Experimental Nintendo Switch Emulator written in C#
Go to file
gdkchan ae91da5b60
Merge pull request #2 from gdkchan/direct_memory
Removed parts of the MMU functionality to use memory directly (faster…
2018-02-08 20:20:01 -03:00
Ryujinx Merge pull request #2 from gdkchan/direct_memory 2018-02-08 20:20:01 -03:00
.gitattributes aloha 2018-02-04 20:08:20 -03:00
.gitignore aloha 2018-02-04 20:08:20 -03:00
GLScreen.cs Removed parts of the MMU functionality to use memory directly (faster, but potentially more dangerous, WIP), also changed the Shl/Sshr immediate instructions to use IL instead of calling the method 2018-02-07 13:44:48 -03:00
LICENSE.txt aloha 2018-02-04 20:08:20 -03:00
Program.cs aloha 2018-02-04 20:08:20 -03:00
README.md Basic audio support 2018-02-08 17:52:02 +01:00
Ryujinx.csproj aloha 2018-02-04 20:08:20 -03:00
Ryujinx.sln aloha 2018-02-04 20:08:20 -03:00

Ryujinx

Experimental Switch emulator written in C#

Don't expect much from this. Some homebrew apps works, and Tetris shows the intro logos (sometimes) but that's about it for now. Contributions are always welcome.

Running

To run this emulator, you need the .NET Core 2.0 (or higher) SDK. Run dotnet run -c Release -- game.nro inside the Ryujinx solution folder.

Audio is partially supported (glitched) on Windows, you need to install the OpenAL Core SDK : https://openal.org/downloads/OpenAL11CoreSDK.zip