Ryujinx/src/Ryujinx.Graphics.Shader/CodeGen/Msl/MslGenerator.cs
Isaac Marovitz b064d76a4f Metal: Compute Shaders (#19)
* check for too bix texture bindings

* implement lod query

* print shader stage name

* always have fragment input

* resolve merge conflicts

* fix: lod query

* fix: casting texture coords

* support non-array memories

* use structure types for buffers

* implement compute pipeline cache

* compute dispatch

* improve error message

* rebind compute state

* bind compute textures

* pass local size as an argument to dispatch

* implement texture buffers

* hack: change vertex index to vertex id

* pass support buffer as an argument to every function

* return at the end of function

* fix: certain missing compute bindings

* implement texture base

* improve texture binding system

* remove useless exception

* move texture handle to texture base

* fix: segfault when using disposed textures

---------

Co-authored-by: Samuliak <samuliak77@gmail.com>
Co-authored-by: SamoZ256 <96914946+SamoZ256@users.noreply.github.com>
2024-09-28 19:03:01 -04:00

268 lines
11 KiB
C#

using Ryujinx.Common.Logging;
using Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions;
using Ryujinx.Graphics.Shader.StructuredIr;
using Ryujinx.Graphics.Shader.Translation;
using System;
using System.Linq;
using static Ryujinx.Graphics.Shader.CodeGen.Msl.TypeConversion;
namespace Ryujinx.Graphics.Shader.CodeGen.Msl
{
static class MslGenerator
{
public static string Generate(StructuredProgramInfo info, CodeGenParameters parameters)
{
if (parameters.Definitions.Stage is not (ShaderStage.Vertex or ShaderStage.Fragment or ShaderStage.Compute))
{
Logger.Warning?.Print(LogClass.Gpu, $"Attempted to generate unsupported shader type {parameters.Definitions.Stage}!");
return "";
}
CodeGenContext context = new(info, parameters);
Declarations.Declare(context, info);
if (info.Functions.Count != 0)
{
for (int i = 1; i < info.Functions.Count; i++)
{
PrintFunction(context, info.Functions[i], parameters.Definitions.Stage);
context.AppendLine();
}
}
PrintFunction(context, info.Functions[0], parameters.Definitions.Stage, true);
return context.GetCode();
}
private static void PrintFunction(CodeGenContext context, StructuredFunction function, ShaderStage stage, bool isMainFunc = false)
{
context.CurrentFunction = function;
context.AppendLine(GetFunctionSignature(context, function, stage, isMainFunc));
context.EnterScope();
Declarations.DeclareLocals(context, function, stage);
PrintBlock(context, function.MainBlock, isMainFunc);
// In case the shader hasn't returned, return
if (isMainFunc && stage != ShaderStage.Compute)
{
context.AppendLine("return out;");
}
context.LeaveScope();
}
private static string GetFunctionSignature(
CodeGenContext context,
StructuredFunction function,
ShaderStage stage,
bool isMainFunc = false)
{
int additionalArgCount = isMainFunc ? 0 : CodeGenContext.additionalArgCount;
string[] args = new string[additionalArgCount + function.InArguments.Length + function.OutArguments.Length];
// All non-main functions need to be able to access the support_buffer as well
if (!isMainFunc)
{
args[0] = "constant Struct_support_buffer* support_buffer";
}
int argIndex = additionalArgCount;
for (int i = 0; i < function.InArguments.Length; i++)
{
args[argIndex++] = $"{Declarations.GetVarTypeName(context, function.InArguments[i])} {OperandManager.GetArgumentName(i)}";
}
for (int i = 0; i < function.OutArguments.Length; i++)
{
int j = i + function.InArguments.Length;
// Likely need to be made into pointers
args[argIndex++] = $"out {Declarations.GetVarTypeName(context, function.OutArguments[i])} {OperandManager.GetArgumentName(j)}";
}
string funcKeyword = "inline";
string funcName = null;
string returnType = Declarations.GetVarTypeName(context, function.ReturnType);
if (isMainFunc)
{
if (stage == ShaderStage.Vertex)
{
funcKeyword = "vertex";
funcName = "vertexMain";
returnType = "VertexOut";
}
else if (stage == ShaderStage.Fragment)
{
funcKeyword = "fragment";
funcName = "fragmentMain";
returnType = "FragmentOut";
}
else if (stage == ShaderStage.Compute)
{
funcKeyword = "kernel";
funcName = "kernelMain";
returnType = "void";
}
if (stage == ShaderStage.Vertex)
{
if (context.AttributeUsage.UsedInputAttributes != 0)
{
args = args.Prepend("VertexIn in [[stage_in]]").ToArray();
}
}
else if (stage == ShaderStage.Fragment)
{
args = args.Prepend("FragmentIn in [[stage_in]]").ToArray();
}
// TODO: add these only if they are used
if (stage == ShaderStage.Vertex)
{
args = args.Append("uint vertex_id [[vertex_id]]").ToArray();
args = args.Append("uint instance_id [[instance_id]]").ToArray();
}
else if (stage == ShaderStage.Compute)
{
args = args.Append("uint3 threadgroup_position_in_grid [[threadgroup_position_in_grid]]").ToArray();
args = args.Append("uint3 thread_position_in_grid [[thread_position_in_grid]]").ToArray();
args = args.Append("uint3 thread_position_in_threadgroup [[thread_position_in_threadgroup]]").ToArray();
}
foreach (var constantBuffer in context.Properties.ConstantBuffers.Values)
{
args = args.Append($"constant Struct_{constantBuffer.Name}* {constantBuffer.Name} [[buffer({constantBuffer.Binding})]]").ToArray();
}
foreach (var storageBuffers in context.Properties.StorageBuffers.Values)
{
// Offset the binding by 15 to avoid clashing with the constant buffers
args = args.Append($"device Struct_{storageBuffers.Name}* {storageBuffers.Name} [[buffer({storageBuffers.Binding + 15})]]").ToArray();
}
foreach (var texture in context.Properties.Textures.Values)
{
var textureTypeName = texture.Type.ToMslTextureType();
args = args.Append($"{textureTypeName} tex_{texture.Name} [[texture({texture.Binding})]]").ToArray();
// If the texture is not separate, we need to declare a sampler
if (!texture.Separate)
{
args = args.Append($"sampler samp_{texture.Name} [[sampler({texture.Binding})]]").ToArray();
}
}
}
return $"{funcKeyword} {returnType} {funcName ?? function.Name}({string.Join(", ", args)})";
}
private static void PrintBlock(CodeGenContext context, AstBlock block, bool isMainFunction)
{
AstBlockVisitor visitor = new(block);
visitor.BlockEntered += (sender, e) =>
{
switch (e.Block.Type)
{
case AstBlockType.DoWhile:
context.AppendLine("do");
break;
case AstBlockType.Else:
context.AppendLine("else");
break;
case AstBlockType.ElseIf:
context.AppendLine($"else if ({GetCondExpr(context, e.Block.Condition)})");
break;
case AstBlockType.If:
context.AppendLine($"if ({GetCondExpr(context, e.Block.Condition)})");
break;
default:
throw new InvalidOperationException($"Found unexpected block type \"{e.Block.Type}\".");
}
context.EnterScope();
};
visitor.BlockLeft += (sender, e) =>
{
context.LeaveScope();
if (e.Block.Type == AstBlockType.DoWhile)
{
context.AppendLine($"while ({GetCondExpr(context, e.Block.Condition)});");
}
};
bool supportsBarrierDivergence = context.HostCapabilities.SupportsShaderBarrierDivergence;
bool mayHaveReturned = false;
foreach (IAstNode node in visitor.Visit())
{
if (node is AstOperation operation)
{
if (!supportsBarrierDivergence)
{
if (operation.Inst == IntermediateRepresentation.Instruction.Barrier)
{
// Barrier on divergent control flow paths may cause the GPU to hang,
// so skip emitting the barrier for those cases.
if (visitor.Block.Type != AstBlockType.Main || mayHaveReturned || !isMainFunction)
{
context.Logger.Log($"Shader has barrier on potentially divergent block, the barrier will be removed.");
continue;
}
}
else if (operation.Inst == IntermediateRepresentation.Instruction.Return)
{
mayHaveReturned = true;
}
}
string expr = InstGen.GetExpression(context, operation);
if (expr != null)
{
context.AppendLine(expr + ";");
}
}
else if (node is AstAssignment assignment)
{
AggregateType dstType = OperandManager.GetNodeDestType(context, assignment.Destination);
AggregateType srcType = OperandManager.GetNodeDestType(context, assignment.Source);
string dest = InstGen.GetExpression(context, assignment.Destination);
string src = ReinterpretCast(context, assignment.Source, srcType, dstType);
context.AppendLine(dest + " = " + src + ";");
}
else if (node is AstComment comment)
{
context.AppendLine("// " + comment.Comment);
}
else
{
throw new InvalidOperationException($"Found unexpected node type \"{node?.GetType().Name ?? "null"}\".");
}
}
}
private static string GetCondExpr(CodeGenContext context, IAstNode cond)
{
AggregateType srcType = OperandManager.GetNodeDestType(context, cond);
return ReinterpretCast(context, cond, srcType, AggregateType.Bool);
}
}
}