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* Initial implementation of NvMap/NvHostCtrl * More work on NvHostCtrl * Refactoring of nvservices, move GPU Vmm, make Vmm per-process, refactor most gpu devices, move Gpu to Core, fix CbBind * Implement GetGpuTime, support CancelSynchronization, fix issue on InsertWaitingMutex, proper double buffering support (again, not working properly for commercial games, only hb) * Try to fix perf regression reading/writing textures, moved syncpts and events to a UserCtx class, delete global state when the process exits, other minor tweaks * Remove now unused code, add comment about probably wrong result codes
9 lines
164 B
C#
9 lines
164 B
C#
namespace Ryujinx.Core.Gpu
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{
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interface INvGpuEngine
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{
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int[] Registers { get; }
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void CallMethod(NvGpuVmm Vmm, NvGpuPBEntry PBEntry);
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}
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} |