.. |
Collections
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Use new ArgumentNullException and ObjectDisposedException throw-helper API (#4163)
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2022-12-27 20:27:11 +01:00 |
Configuration
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UI: Add Metal surface creation for MoltenVK (#3980)
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2022-12-06 19:00:25 -03:00 |
Extensions
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Reduce usage of Marshal.PtrToStructure and Marshal.StructureToPtr (#3805)
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2022-11-24 15:26:29 +01:00 |
GraphicsDriver
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Replace DllImport usage with LibraryImport (#4084)
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2022-12-15 18:07:31 +01:00 |
Logging
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Make structs readonly when applicable (#4002)
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2022-12-05 14:47:39 +01:00 |
Memory
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Replace DllImport usage with LibraryImport (#4084)
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2022-12-15 18:07:31 +01:00 |
Pools
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
SystemInfo
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Replace DllImport usage with LibraryImport (#4084)
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2022-12-15 18:07:31 +01:00 |
SystemInterop
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Replace DllImport usage with LibraryImport (#4084)
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2022-12-15 18:07:31 +01:00 |
Utilities
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Added Generic Math to BitUtils (#3929)
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2022-12-26 14:11:05 +00:00 |
AsyncWorkQueue.cs
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New NVDEC and VIC implementation (#1384)
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2020-07-12 05:07:01 +02:00 |
Hash128.cs
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Add support for HLE macros and accelerate MultiDrawElementsIndirectCount #2 (#2557)
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2021-08-26 23:50:28 +02:00 |
PerformanceCounter.cs
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Rewrite scheduler context switch code (#1786)
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2020-12-09 19:20:05 -03:00 |
ReactiveObject.cs
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ReactiveObject: Handle case when oldValue is null (#3268)
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2022-04-15 12:58:27 +02:00 |
ReferenceEqualityComparer.cs
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Only enumerate cached textures that are modified when flushing. (#918)
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2020-02-07 08:49:26 +11:00 |
ReleaseInformations.cs
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Preparation for initial Flatpack and FlatHub integration (#3173)
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2022-03-04 18:03:16 +01:00 |
Ryujinx.Common.csproj
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Use NuGet Central Package Management to manage package versions solution-wise (#4095)
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2022-12-12 16:03:10 +01:00 |
XXHash128.cs
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Use ReadOnlySpan<byte> compiler optimization for static data (#3130)
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2022-02-17 21:38:50 +01:00 |