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* Avoid adding shader buffer descriptors for constant buffers that are not used * Shader cache version |
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BackgroundDiskCacheWriter.cs | ||
BinarySerializer.cs | ||
CompressionAlgorithm.cs | ||
DiskCacheCommon.cs | ||
DiskCacheGpuAccessor.cs | ||
DiskCacheGuestStorage.cs | ||
DiskCacheHostStorage.cs | ||
DiskCacheLoadException.cs | ||
DiskCacheLoadResult.cs | ||
DiskCacheOutputStreams.cs | ||
ParallelDiskCacheLoader.cs |