ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
25 lines
No EOL
732 B
C#
25 lines
No EOL
732 B
C#
namespace Ryujinx.Graphics
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{
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enum NvGpuEngine2dReg
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{
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DstFormat = 0x80,
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DstLinear = 0x81,
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DstBlockDimensions = 0x82,
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DstDepth = 0x83,
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DstLayer = 0x84,
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DstPitch = 0x85,
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DstWidth = 0x86,
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DstHeight = 0x87,
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DstAddress = 0x88,
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SrcFormat = 0x8c,
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SrcLinear = 0x8d,
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SrcBlockDimensions = 0x8e,
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SrcDepth = 0x8f,
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SrcLayer = 0x90,
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SrcPitch = 0x91,
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SrcWidth = 0x92,
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SrcHeight = 0x93,
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SrcAddress = 0x94,
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CopyOperation = 0xab
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}
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} |