da4e0856c9
* controller image changes depending on the selected controller type the new controller image assets are temporary until i get new ones * Game list scans subdirs for games * Key file existence check * Only shows Program NCAs in Application list * Change shown GUI columns without restarting * Sort by column if you click on the column header Columns are sorted as text so there are inaccuracies on some columns * Fix sort on Time Played, Last Played and File Size columns * Add ability to designate favourite games #1 TODO: - Make fav games persistent - Fix invisible check marks due to theme * Add ability to designate favourite games #2 Also removed default theme * Added a Windows specific build condition and a Linux bug fix * bugfix * Load metadata from JSONs * Temp bug fix for MacOS * lil clean up * requested changes * Misc fixes * edited schema and config * Show the TitleID of games on the title bar * gui column config option have names * Async loading of game list * bugfix and cleanup * thog's requested changes * requested changes and cleanup still need to fix the gtk seizure * Fix issue where an ExeFS as a NSP didn't show up in the application list * Minor fixes * catch glib unhandled exceptions * Make sure to do UI manipulation in the main thread * Print path of invalid files * Ac_k's requested changes * Return of the dark theme * move AboutInfo struct to another file * sort usings * changes - gdkchan's requested changes that have been marked resolved - made some structs internal as they aren't used outside of the GUI - renamed Ryujinx.UI to Ryujinx.Ui to fit naming convention and folder structure - fixed bug where controller type dropdown box is stretched
53 lines
1.9 KiB
C#
53 lines
1.9 KiB
C#
using Ryujinx.HLE.Exceptions;
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using System.IO;
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namespace Ryujinx.HLE.Loaders.Npdm
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{
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public class Aci0
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{
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private const int Aci0Magic = 'A' << 0 | 'C' << 8 | 'I' << 16 | '0' << 24;
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public ulong TitleId { get; set; }
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public int FsVersion { get; private set; }
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public ulong FsPermissionsBitmask { get; private set; }
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public ServiceAccessControl ServiceAccessControl { get; private set; }
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public KernelAccessControl KernelAccessControl { get; private set; }
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public Aci0(Stream stream, int offset)
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{
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stream.Seek(offset, SeekOrigin.Begin);
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BinaryReader reader = new BinaryReader(stream);
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if (reader.ReadInt32() != Aci0Magic)
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{
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throw new InvalidNpdmException("ACI0 Stream doesn't contain ACI0 section!");
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}
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stream.Seek(0xc, SeekOrigin.Current);
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TitleId = reader.ReadUInt64();
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// Reserved.
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stream.Seek(8, SeekOrigin.Current);
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int fsAccessHeaderOffset = reader.ReadInt32();
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int fsAccessHeaderSize = reader.ReadInt32();
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int serviceAccessControlOffset = reader.ReadInt32();
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int serviceAccessControlSize = reader.ReadInt32();
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int kernelAccessControlOffset = reader.ReadInt32();
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int kernelAccessControlSize = reader.ReadInt32();
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FsAccessHeader fsAccessHeader = new FsAccessHeader(stream, offset + fsAccessHeaderOffset, fsAccessHeaderSize);
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FsVersion = fsAccessHeader.Version;
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FsPermissionsBitmask = fsAccessHeader.PermissionsBitmask;
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ServiceAccessControl = new ServiceAccessControl(stream, offset + serviceAccessControlOffset, serviceAccessControlSize);
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KernelAccessControl = new KernelAccessControl(stream, offset + kernelAccessControlOffset, kernelAccessControlSize);
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}
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}
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}
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