Ryujinx/ChocolArm64/Decoder/AOpCodeSimdMemMs.cs

49 lines
1.5 KiB
C#

using ChocolArm64.Instruction;
using ChocolArm64.State;
namespace ChocolArm64.Decoder
{
class AOpCodeSimdMemMs : AOpCodeMemReg, IAOpCodeSimd
{
public int Reps { get; private set; }
public int SElems { get; private set; }
public int Elems { get; private set; }
public bool WBack { get; private set; }
public AOpCodeSimdMemMs(AInst Inst, long Position, int OpCode) : base(Inst, Position, OpCode)
{
switch ((OpCode >> 12) & 0xf)
{
case 0b0000: Reps = 1; SElems = 4; break;
case 0b0010: Reps = 4; SElems = 1; break;
case 0b0100: Reps = 1; SElems = 3; break;
case 0b0110: Reps = 3; SElems = 1; break;
case 0b0111: Reps = 1; SElems = 1; break;
case 0b1000: Reps = 1; SElems = 2; break;
case 0b1010: Reps = 2; SElems = 1; break;
default: Inst = AInst.Undefined; return;
}
Size = (OpCode >> 10) & 0x3;
WBack = ((OpCode >> 23) & 0x1) != 0;
bool Q = ((OpCode >> 30) & 1) != 0;
if (!Q && Size == 3 && SElems != 1)
{
Inst = AInst.Undefined;
return;
}
Extend64 = false;
RegisterSize = Q
? ARegisterSize.SIMD128
: ARegisterSize.SIMD64;
Elems = (GetBitsCount() >> 3) >> Size;
}
}
}