mirror of
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* Use DeviceState for compute and i2m * Migrate 2D class, more comments * Migrate DMA copy engine * Remove now unused code * Replace GpuState by GpuAccessorState on GpuAcessor, since compute no longer has a GpuState * More comments * Add logging (disabled) * Add back i2m on 3D engine |
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.. | ||
AccessControl.cs | ||
DeviceState.cs | ||
IDeviceState.cs | ||
RegisterAttribute.cs | ||
RwCallback.cs | ||
Ryujinx.Graphics.Device.csproj | ||
SizeCalculator.cs |