594246ea47
* add settings windows and children views * Expose hotkeys configuration on the UI * Remove double spacing from locale JSON * simplify button assigner * add cemuhook buttons and title to locale * move common button assigner to own class * cancel button assigner when window is closed * remove unused setting * address review. fix controller profile not loading default when switching devices * fix updater file name * Input cleanup (#37) * addressed review * add device type to controller device checks * change accessibility modifier of public classes to internal * Update Ryujinx.Ava/Ui/ViewModels/ControllerSettingsViewModel.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update de_DE.json * Update de_DE.json * Update tr_TR.json Translated newly added lines * Update it_IT.json * fix rebase * update avalonia * fix wrong key used for button text * Align settings window elements * Tabs to spaces * Update brazilian portuguese translation * Minor improvement on brazilian portuguese translation * fix turkish translation * remove unused text * change view related classes to public * unsubscribe from deferred event if dialog is closed * Load the default language before loading any other when switching languages * Make controller settings more compact * increase default width of settings window, reduce profile buttons width Co-authored-by: gdk <gab.dark.100@gmail.com> Co-authored-by: MutantAura <44103205+MutantAura@users.noreply.github.com> Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com> Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com> Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
111 lines
No EOL
2.8 KiB
C#
111 lines
No EOL
2.8 KiB
C#
using Avalonia.Controls;
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using Avalonia.Input;
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using Ryujinx.Ava.Common.Locale;
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using Ryujinx.Input;
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using System;
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using System.Collections.Generic;
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using AvaKey = Avalonia.Input.Key;
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using Key = Ryujinx.Input.Key;
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namespace Ryujinx.Ava.Input
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{
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internal class AvaloniaKeyboardDriver : IGamepadDriver
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{
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private static readonly string[] _keyboardIdentifers = new string[1] { "0" };
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private readonly Control _control;
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private readonly HashSet<AvaKey> _pressedKeys;
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public event EventHandler<KeyEventArgs> KeyPressed;
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public event EventHandler<KeyEventArgs> KeyRelease;
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public event EventHandler<string> TextInput;
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public string DriverName => "Avalonia";
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public ReadOnlySpan<string> GamepadsIds => _keyboardIdentifers;
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public AvaloniaKeyboardDriver(Control control)
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{
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_control = control;
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_pressedKeys = new HashSet<AvaKey>();
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_control.KeyDown += OnKeyPress;
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_control.KeyUp += OnKeyRelease;
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_control.TextInput += Control_TextInput;
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}
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private void Control_TextInput(object sender, TextInputEventArgs e)
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{
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TextInput?.Invoke(this, e.Text);
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}
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public event Action<string> OnGamepadConnected
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{
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add { }
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remove { }
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}
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public event Action<string> OnGamepadDisconnected
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{
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add { }
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remove { }
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}
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public void Dispose()
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{
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Dispose(true);
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}
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public IGamepad GetGamepad(string id)
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{
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if (!_keyboardIdentifers[0].Equals(id))
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{
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return null;
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}
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return new AvaloniaKeyboard(this, _keyboardIdentifers[0], LocaleManager.Instance["AllKeyboards"]);
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}
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protected virtual void Dispose(bool disposing)
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{
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if (disposing)
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{
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_control.KeyUp -= OnKeyPress;
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_control.KeyDown -= OnKeyRelease;
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}
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}
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protected void OnKeyPress(object sender, KeyEventArgs args)
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{
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AvaKey key = args.Key;
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_pressedKeys.Add(args.Key);
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KeyPressed?.Invoke(this, args);
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}
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protected void OnKeyRelease(object sender, KeyEventArgs args)
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{
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_pressedKeys.Remove(args.Key);
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KeyRelease?.Invoke(this, args);
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}
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internal bool IsPressed(Key key)
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{
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if (key == Key.Unbound || key == Key.Unknown)
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{
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return false;
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}
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AvaloniaMappingHelper.TryGetAvaKey(key, out var nativeKey);
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return _pressedKeys.Contains(nativeKey);
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}
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public void ResetKeys()
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{
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_pressedKeys.Clear();
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}
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}
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} |