25dd5f4238
* Add GalPipelineState and IGalPipeline * Separate UploadVertex call * Add ConstBuffer cache * Move Vertex Assembly into GalPipelineState * Move Uniform binds to GalPipelineState * Move framebuffer flip into a buffer * Rebase * Fix regression * Move clear values from VertexEndGl to ClearBuffers * Rename obscure names O->Old S->New
23 lines
No EOL
413 B
C#
23 lines
No EOL
413 B
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.Gal
|
|
{
|
|
public interface IGalRenderer
|
|
{
|
|
void QueueAction(Action ActionMthd);
|
|
|
|
void RunActions();
|
|
|
|
IGalConstBuffer Buffer { get; }
|
|
|
|
IGalFrameBuffer FrameBuffer { get; }
|
|
|
|
IGalRasterizer Rasterizer { get; }
|
|
|
|
IGalShader Shader { get; }
|
|
|
|
IGalPipeline Pipeline { get; }
|
|
|
|
IGalTexture Texture { get; }
|
|
}
|
|
} |