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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
20 lines
581 B
C#
20 lines
581 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCode32Alu : OpCode32, IOpCode32Alu
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{
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public int Rd { get; }
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public int Rn { get; }
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public bool SetFlags { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32Alu(inst, address, opCode);
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public OpCode32Alu(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Rd = (opCode >> 12) & 0xf;
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Rn = (opCode >> 16) & 0xf;
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SetFlags = ((opCode >> 20) & 1) != 0;
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}
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}
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} |