f556c80d02
* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
124 lines
4.4 KiB
C#
124 lines
4.4 KiB
C#
//
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// Copyright (c) 2019-2021 Ryujinx
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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//
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using Ryujinx.Audio.Integration;
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using Ryujinx.Audio.Renderer.Server;
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using Ryujinx.Common;
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using Ryujinx.Common.Logging;
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using Ryujinx.Memory;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Audio.Renderer.Dsp.Command
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{
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public class CommandList
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{
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public ulong StartTime { get; private set; }
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public ulong EndTime { get; private set; }
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public uint SampleCount { get; }
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public uint SampleRate { get; }
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public Memory<float> Buffers { get; }
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public uint BufferCount { get; }
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public List<ICommand> Commands { get; }
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public IVirtualMemoryManager MemoryManager { get; }
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public IHardwareDevice OutputDevice { get; private set; }
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public CommandList(AudioRenderSystem renderSystem) : this(renderSystem.MemoryManager,
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renderSystem.GetMixBuffer(),
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renderSystem.GetSampleCount(),
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renderSystem.GetSampleRate(),
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renderSystem.GetMixBufferCount(),
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renderSystem.GetVoiceChannelCountMax())
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{
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}
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public CommandList(IVirtualMemoryManager memoryManager, Memory<float> mixBuffer, uint sampleCount, uint sampleRate, uint mixBufferCount, uint voiceChannelCountMax)
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{
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SampleCount = sampleCount;
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SampleRate = sampleRate;
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BufferCount = mixBufferCount + voiceChannelCountMax;
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Buffers = mixBuffer;
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Commands = new List<ICommand>();
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MemoryManager = memoryManager;
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}
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public void AddCommand(ICommand command)
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{
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Commands.Add(command);
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}
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public void AddCommand<T>(T command) where T : unmanaged, ICommand
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{
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throw new NotImplementedException();
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}
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public Memory<float> GetBufferMemory(int index)
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{
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return Buffers.Slice(index * (int)SampleCount, (int)SampleCount);
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}
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public Span<float> GetBuffer(int index)
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{
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return Buffers.Span.Slice(index * (int)SampleCount, (int)SampleCount);
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}
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public ulong GetTimeElapsedSinceDspStartedProcessing()
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{
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return (ulong)PerformanceCounter.ElapsedNanoseconds - StartTime;
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}
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public void Process(IHardwareDevice outputDevice)
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{
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OutputDevice = outputDevice;
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StartTime = (ulong)PerformanceCounter.ElapsedNanoseconds;
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foreach (ICommand command in Commands)
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{
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if (command.Enabled)
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{
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bool shouldMeter = command.ShouldMeter();
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long startTime = 0;
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if (shouldMeter)
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{
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startTime = PerformanceCounter.ElapsedNanoseconds;
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}
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command.Process(this);
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if (shouldMeter)
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{
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ulong effectiveElapsedTime = (ulong)(PerformanceCounter.ElapsedNanoseconds - startTime);
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if (effectiveElapsedTime > command.EstimatedProcessingTime)
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{
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Logger.Warning?.Print(LogClass.AudioRenderer, $"Command {command.GetType().Name} took {effectiveElapsedTime}ns (expected {command.EstimatedProcessingTime}ns)");
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}
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}
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}
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}
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EndTime = (ulong)PerformanceCounter.ElapsedNanoseconds;
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}
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}
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}
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