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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too |
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.. | ||
Image | ||
Types | ||
CodecId.cs | ||
FrameDecodedEventArgs.cs | ||
H264Decoder.cs | ||
MemoryExtensions.cs | ||
NvdecDecoderContext.cs | ||
NvdecDevice.cs | ||
NvdecRegisters.cs | ||
NvdecStatus.cs | ||
ResourceManager.cs | ||
Ryujinx.Graphics.Nvdec.csproj | ||
Vp8Decoder.cs | ||
Vp9Decoder.cs |