Ryujinx/Ryujinx.Graphics.GAL/Multithreading/Commands/SetVertexBuffersCommand.cs
gdkchan 7fea26e97e
Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it

* Remove use of reflection on GAL multithreading

* Unmanaged constraint
2023-01-22 01:07:43 +01:00

23 lines
879 B
C#

using Ryujinx.Graphics.GAL.Multithreading.Model;
using System;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct SetVertexBuffersCommand : IGALCommand, IGALCommand<SetVertexBuffersCommand>
{
public CommandType CommandType => CommandType.SetVertexBuffers;
private SpanRef<VertexBufferDescriptor> _vertexBuffers;
public void Set(SpanRef<VertexBufferDescriptor> vertexBuffers)
{
_vertexBuffers = vertexBuffers;
}
public static void Run(ref SetVertexBuffersCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
Span<VertexBufferDescriptor> vertexBuffers = command._vertexBuffers.Get(threaded);
renderer.Pipeline.SetVertexBuffers(threaded.Buffers.MapBufferRanges(vertexBuffers));
command._vertexBuffers.Dispose(threaded);
}
}
}