Ryujinx/Ryujinx.Graphics.GAL/Multithreading/Commands/TryHostConditionalRenderingFlushCommand.cs
gdkchan 7fea26e97e
Remove use of reflection on GAL multithreading (#4287)
* Introduce new IGALCommand<T> interface and use it

* Remove use of reflection on GAL multithreading

* Unmanaged constraint
2023-01-22 01:07:43 +01:00

25 lines
1 KiB
C#

using Ryujinx.Graphics.GAL.Multithreading.Model;
using Ryujinx.Graphics.GAL.Multithreading.Resources;
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
{
struct TryHostConditionalRenderingFlushCommand : IGALCommand, IGALCommand<TryHostConditionalRenderingFlushCommand>
{
public CommandType CommandType => CommandType.TryHostConditionalRenderingFlush;
private TableRef<ThreadedCounterEvent> _value;
private TableRef<ThreadedCounterEvent> _compare;
private bool _isEqual;
public void Set(TableRef<ThreadedCounterEvent> value, TableRef<ThreadedCounterEvent> compare, bool isEqual)
{
_value = value;
_compare = compare;
_isEqual = isEqual;
}
public static void Run(ref TryHostConditionalRenderingFlushCommand command, ThreadedRenderer threaded, IRenderer renderer)
{
renderer.Pipeline.TryHostConditionalRendering(command._value.Get(threaded)?.Base, command._compare.Get(threaded)?.Base, command._isEqual);
}
}
}