7fea26e97e
* Introduce new IGALCommand<T> interface and use it * Remove use of reflection on GAL multithreading * Unmanaged constraint
25 lines
1 KiB
C#
25 lines
1 KiB
C#
using Ryujinx.Graphics.GAL.Multithreading.Model;
|
|
using Ryujinx.Graphics.GAL.Multithreading.Resources;
|
|
|
|
namespace Ryujinx.Graphics.GAL.Multithreading.Commands
|
|
{
|
|
struct TryHostConditionalRenderingFlushCommand : IGALCommand, IGALCommand<TryHostConditionalRenderingFlushCommand>
|
|
{
|
|
public CommandType CommandType => CommandType.TryHostConditionalRenderingFlush;
|
|
private TableRef<ThreadedCounterEvent> _value;
|
|
private TableRef<ThreadedCounterEvent> _compare;
|
|
private bool _isEqual;
|
|
|
|
public void Set(TableRef<ThreadedCounterEvent> value, TableRef<ThreadedCounterEvent> compare, bool isEqual)
|
|
{
|
|
_value = value;
|
|
_compare = compare;
|
|
_isEqual = isEqual;
|
|
}
|
|
|
|
public static void Run(ref TryHostConditionalRenderingFlushCommand command, ThreadedRenderer threaded, IRenderer renderer)
|
|
{
|
|
renderer.Pipeline.TryHostConditionalRendering(command._value.Get(threaded)?.Base, command._compare.Get(threaded)?.Base, command._isEqual);
|
|
}
|
|
}
|
|
}
|