Ryujinx/Ryujinx.Graphics/Gal/OpenGL
greggameplayer ce96a45685 Implement A2B10G10R10 TextureFormat (#248)
* add A2B10G10R10 TextureFormat

* return correct PixelFormat & PixelType

* return correct texture size

* return correct Bytes Per Pixel
2018-07-29 01:41:02 -03:00
..
DeleteValueCallback.cs Texture/Vertex/Index data cache (#132) 2018-06-08 21:15:56 -03:00
OGLBlend.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
OGLCachedResource.cs Add locking methods to the ogl resource cache (#238) 2018-07-09 23:01:59 -03:00
OGLEnumConverter.cs Implement A2B10G10R10 TextureFormat (#248) 2018-07-29 01:41:02 -03:00
OGLExtension.cs Implement Geometry shaders (#280) 2018-07-19 02:33:27 -03:00
OGLFrameBuffer.cs Blit framebuffer without shaders (#229) 2018-07-23 16:21:05 +02:00
OGLRasterizer.cs Send data to OpenGL host without client-side copies (#285) 2018-07-19 16:02:51 -03:00
OGLRenderer.cs Small OpenGL Renderer refactoring (#177) 2018-06-23 21:39:25 -03:00
OGLShader.cs Avoid calling buffer binding when shader didn't change (#295) 2018-07-26 13:49:29 -03:00
OGLStreamBuffer.cs Send data to OpenGL host without client-side copies (#285) 2018-07-19 16:02:51 -03:00
OGLTexture.cs Implement BC6H_SF16 & BC6H_UF16 Texture Formats (#255) 2018-07-16 15:09:34 -03:00