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* Rewrite shader decoding stage * Fix P2R constant buffer encoding * Fix PSET/PSETP * PR feedback * Log unimplemented shader instructions * Implement NOP * Remove using * PR feedback
44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
using Ryujinx.Graphics.Shader.Decoders;
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using Ryujinx.Graphics.Shader.Translation;
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namespace Ryujinx.Graphics.Shader.Instructions
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{
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static partial class InstEmit
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{
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public static void Bar(EmitterContext context)
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{
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InstBar op = context.GetOp<InstBar>();
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// TODO: Support other modes.
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if (op.BarOp == BarOp.Sync)
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{
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context.Barrier();
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}
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else
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{
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context.Config.GpuAccessor.Log($"Invalid barrier mode: {op.BarOp}.");
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}
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}
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public static void Depbar(EmitterContext context)
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{
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InstDepbar op = context.GetOp<InstDepbar>();
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// No operation.
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}
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public static void Membar(EmitterContext context)
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{
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InstMembar op = context.GetOp<InstMembar>();
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if (op.Membar == Decoders.Membar.Cta)
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{
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context.GroupMemoryBarrier();
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}
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else
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{
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context.MemoryBarrier();
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}
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}
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}
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} |