Ryujinx/ChocolArm64/Decoders/OpCodeMemReg64.cs
gdkchan 36e8e074c9
Misc. CPU improvements (#519)
* Fix and simplify TranslatorCache

* Fix some assignment alignments, remove some unused usings

* Changes to ILEmitter, separate it from ILEmitterCtx

* Rename ILEmitter to ILMethodBuilder

* Rename LdrLit and *_Fix opcodes

* Revert TranslatorCache impl to the more performant one, fix a few issues with it

* Allow EmitOpCode to be called even after everything has been emitted

* Make Emit and AdvanceOpCode private, simplify it a bit now that it starts emiting from the entry point

* Remove unneeded temp use

* Add missing exit call on TestExclusive

* Use better hash

* Implement the == and != operators
2018-12-10 22:58:52 -02:00

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C#

using ChocolArm64.Instructions;
namespace ChocolArm64.Decoders
{
class OpCodeMemReg64 : OpCodeMem64
{
public bool Shift { get; private set; }
public int Rm { get; private set; }
public IntType IntType { get; private set; }
public OpCodeMemReg64(Inst inst, long position, int opCode) : base(inst, position, opCode)
{
Shift = ((opCode >> 12) & 0x1) != 0;
IntType = (IntType)((opCode >> 13) & 0x7);
Rm = (opCode >> 16) & 0x1f;
Extend64 = ((opCode >> 22) & 0x3) == 2;
}
}
}