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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
29 lines
798 B
C#
29 lines
798 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCodeBfm : OpCodeAlu
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{
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public long WMask { get; }
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public long TMask { get; }
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public int Pos { get; }
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public int Shift { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeBfm(inst, address, opCode);
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public OpCodeBfm(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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var bm = DecoderHelper.DecodeBitMask(opCode, false);
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if (bm.IsUndefined)
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{
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Instruction = InstDescriptor.Undefined;
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return;
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}
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WMask = bm.WMask;
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TMask = bm.TMask;
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Pos = bm.Pos;
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Shift = bm.Shift;
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}
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}
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} |