mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-08-19 23:28:42 +02:00
Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game.
10 lines
134 B
C#
10 lines
134 B
C#
using System;
|
|
|
|
namespace Ryujinx.Graphics.GAL
|
|
{
|
|
public interface IProgram : IDisposable
|
|
{
|
|
byte[] GetBinary();
|
|
}
|
|
}
|