..
Buffer.cs
Return mapped buffer pointer directly for flush, WriteableRegion for textures ( #2494 )
2021-07-19 19:10:54 -03:00
BufferBounds.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) ( #1790 )
2021-01-17 17:08:06 -03:00
BufferCache.cs
Separate GPU engines (part 2/2) ( #2440 )
2021-07-11 17:20:40 -03:00
BufferCacheEntry.cs
POWER - Performance Optimizations With Extensive Ramifications ( #2286 )
2021-05-24 22:52:44 +02:00
BufferManager.cs
Replace BGRA and scale uniforms with a uniform block ( #2496 )
2021-08-11 21:33:43 +02:00
BufferModifiedRangeList.cs
Implement lazy flush-on-read for Buffers (SSBO/Copy) ( #1790 )
2021-01-17 17:08:06 -03:00
BufferTextureBinding.cs
Improve Buffer Textures and flush Image Stores ( #2088 )
2021-03-08 18:43:39 -03:00
CounterCache.cs
Implement Counter Queue and Partial Host Conditional Rendering ( #1167 )
2020-05-04 12:24:59 +10:00
GpuRegionHandle.cs
POWER - Performance Optimizations With Extensive Ramifications ( #2286 )
2021-05-24 22:52:44 +02:00
IndexBuffer.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
2020-01-09 02:13:00 +01:00
MemoryManager.cs
Initial support for separate GPU address spaces ( #2394 )
2021-06-29 19:32:02 +02:00
PhysicalMemory.cs
Return mapped buffer pointer directly for flush, WriteableRegion for textures ( #2494 )
2021-07-19 19:10:54 -03:00
ResourceName.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
2020-01-09 02:13:00 +01:00
UnmapEventArgs.cs
Initial conditional rendering support ( #1012 )
2020-04-22 16:00:11 +10:00
VertexBuffer.cs
Add XML documentation to Ryujinx.Graphics.Gpu.Memory
2020-01-09 02:13:00 +01:00