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* and direct mouse support * and direct mouse support * hide cursor if mouse enabled * add config * update docs * sorted usings
45 lines
1.3 KiB
C#
45 lines
1.3 KiB
C#
using System.Numerics;
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Input
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{
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/// <summary>
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/// A snapshot of a <see cref="IMouse"/>.
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/// </summary>
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public class MouseStateSnapshot
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{
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private bool[] _buttonState;
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/// <summary>
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/// The position of the mouse cursor
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/// </summary>
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public Vector2 Position { get; }
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/// <summary>
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/// The scroll delta of the mouse
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/// </summary>
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public Vector2 Scroll { get; }
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/// <summary>
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/// Create a new <see cref="MouseStateSnapshot"/>.
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/// </summary>
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/// <param name="buttonState">The button state</param>
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/// <param name="position">The position of the cursor</param>
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/// <param name="scroll">The scroll delta</param>
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public MouseStateSnapshot(bool[] buttonState, Vector2 position, Vector2 scroll)
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{
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_buttonState = buttonState;
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Position = position;
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Scroll = scroll;
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}
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/// <summary>
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/// Check if a given button is pressed.
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/// </summary>
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/// <param name="button">The button</param>
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/// <returns>True if the given button is pressed</returns>
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public bool IsPressed(MouseButton button) => _buttonState[(int)button];
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}
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} |