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* ASTC optimizations * Move code to Ryujinx.Common * Support 3D textures * Address feedback * Remove ASTC logging * Use stackalloc instead of a Buffer20 struct * Code style and cleanup * Respond to feedback * Rearrange public/private property ordering
24 lines
615 B
C#
24 lines
615 B
C#
using System;
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using System.Diagnostics;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Texture.Astc
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{
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[StructLayout(LayoutKind.Sequential, Size = AstcPixel.StructSize * 8)]
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internal struct EndPointSet
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{
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private AstcPixel _start;
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[MethodImpl(MethodImplOptions.AggressiveInlining)]
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public Span<AstcPixel> Get(int index)
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{
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Debug.Assert(index < 4);
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ref AstcPixel start = ref Unsafe.Add(ref _start, index * 2);
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return MemoryMarshal.CreateSpan(ref start, 2);
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}
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}
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}
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