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TextureCopyToCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
TextureCopyToScaledCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
TextureCopyToSliceCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
TextureCreateViewCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
TextureGetDataCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
TextureGetDataSliceCommand.cs
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Texture Sync, incompatible overlap handling, data flush improvements. (#2971)
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2022-01-09 13:28:48 -03:00 |
TextureReleaseCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
TextureSetDataCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
TextureSetDataSliceCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |
TextureSetDataSliceRegionCommand.cs
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Fast path for Inline-to-Memory texture data transfers (#3610)
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2022-08-26 02:16:41 +00:00 |
TextureSetStorageCommand.cs
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Add a Multithreading layer for the GAL, multi-thread shader compilation at runtime (#2501)
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2021-08-27 00:31:29 +02:00 |