fff48bb45a
This fixes a potential regression with the new range list changes, where the cost for creating new ones would be rather large due to creating a 1024 size array. Also reduces cost for range list inheritance by using the first existing range list as a base, rather than creating a new one then adding both lists to it. The growth size for the RangeList is now identical to its initial size. Every 32 elements was probably a little too common - now it is 1024 for most things and 8 for the buffer modified range list. The Unmapped and SyncMethod methods have been changed to ensure that they behave properly if the range list is set null. Cleaned up a few calls to use the null-conditional operator.
446 lines
No EOL
14 KiB
C#
446 lines
No EOL
14 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Runtime.CompilerServices;
|
|
|
|
namespace Ryujinx.Memory.Range
|
|
{
|
|
/// <summary>
|
|
/// Sorted list of ranges that supports binary search.
|
|
/// </summary>
|
|
/// <typeparam name="T">Type of the range.</typeparam>
|
|
public class RangeList<T> : IEnumerable<T> where T : IRange
|
|
{
|
|
private readonly struct RangeItem<TValue> where TValue : IRange
|
|
{
|
|
public readonly ulong Address;
|
|
public readonly ulong EndAddress;
|
|
|
|
public readonly TValue Value;
|
|
|
|
public RangeItem(TValue value)
|
|
{
|
|
Value = value;
|
|
|
|
Address = value.Address;
|
|
EndAddress = value.Address + value.Size;
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
public bool OverlapsWith(ulong address, ulong endAddress)
|
|
{
|
|
return Address < endAddress && address < EndAddress;
|
|
}
|
|
}
|
|
|
|
private const int BackingInitialSize = 1024;
|
|
private const int ArrayGrowthSize = 32;
|
|
|
|
private RangeItem<T>[] _items;
|
|
private readonly int _backingGrowthSize;
|
|
|
|
public int Count { get; protected set; }
|
|
|
|
/// <summary>
|
|
/// Creates a new range list.
|
|
/// </summary>
|
|
/// <param name="backingInitialSize">The initial size of the backing array</param>
|
|
public RangeList(int backingInitialSize = BackingInitialSize)
|
|
{
|
|
_backingGrowthSize = backingInitialSize;
|
|
_items = new RangeItem<T>[backingInitialSize];
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a new item to the list.
|
|
/// </summary>
|
|
/// <param name="item">The item to be added</param>
|
|
public void Add(T item)
|
|
{
|
|
int index = BinarySearch(item.Address);
|
|
|
|
if (index < 0)
|
|
{
|
|
index = ~index;
|
|
}
|
|
|
|
Insert(index, new RangeItem<T>(item));
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private void Insert(int index, RangeItem<T> item)
|
|
{
|
|
if (Count + 1 > _items.Length)
|
|
{
|
|
Array.Resize(ref _items, _items.Length + _backingGrowthSize);
|
|
}
|
|
|
|
if (index >= Count)
|
|
{
|
|
if (index == Count)
|
|
{
|
|
_items[Count++] = item;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Array.Copy(_items, index, _items, index + 1, Count - index);
|
|
|
|
_items[index] = item;
|
|
Count++;
|
|
}
|
|
}
|
|
|
|
[MethodImpl(MethodImplOptions.AggressiveInlining)]
|
|
private void RemoveAt(int index)
|
|
{
|
|
if (index < --Count)
|
|
{
|
|
Array.Copy(_items, index + 1, _items, index, Count - index);
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Removes an item from the list.
|
|
/// </summary>
|
|
/// <param name="item">The item to be removed</param>
|
|
/// <returns>True if the item was removed, or false if it was not found</returns>
|
|
public bool Remove(T item)
|
|
{
|
|
int index = BinarySearch(item.Address);
|
|
|
|
if (index >= 0)
|
|
{
|
|
while (index > 0 && _items[index - 1].Address == item.Address)
|
|
{
|
|
index--;
|
|
}
|
|
|
|
while (index < Count)
|
|
{
|
|
if (_items[index].Value.Equals(item))
|
|
{
|
|
RemoveAt(index);
|
|
|
|
return true;
|
|
}
|
|
|
|
if (_items[index].Address > item.Address)
|
|
{
|
|
break;
|
|
}
|
|
|
|
index++;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Updates an item's end address.
|
|
/// </summary>
|
|
/// <param name="item">The item to be updated</param>
|
|
public void UpdateEndAddress(T item)
|
|
{
|
|
int index = BinarySearch(item.Address);
|
|
|
|
if (index >= 0)
|
|
{
|
|
while (index > 0 && _items[index - 1].Address == item.Address)
|
|
{
|
|
index--;
|
|
}
|
|
|
|
while (index < Count)
|
|
{
|
|
if (_items[index].Value.Equals(item))
|
|
{
|
|
_items[index] = new RangeItem<T>(item);
|
|
|
|
return;
|
|
}
|
|
|
|
if (_items[index].Address > item.Address)
|
|
{
|
|
break;
|
|
}
|
|
|
|
index++;
|
|
}
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the first item on the list overlapping in memory with the specified item.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Despite the name, this has no ordering guarantees of the returned item.
|
|
/// It only ensures that the item returned overlaps the specified item.
|
|
/// </remarks>
|
|
/// <param name="item">Item to check for overlaps</param>
|
|
/// <returns>The overlapping item, or the default value for the type if none found</returns>
|
|
public T FindFirstOverlap(T item)
|
|
{
|
|
return FindFirstOverlap(item.Address, item.Size);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets the first item on the list overlapping the specified memory range.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// Despite the name, this has no ordering guarantees of the returned item.
|
|
/// It only ensures that the item returned overlaps the specified memory range.
|
|
/// </remarks>
|
|
/// <param name="address">Start address of the range</param>
|
|
/// <param name="size">Size in bytes of the range</param>
|
|
/// <returns>The overlapping item, or the default value for the type if none found</returns>
|
|
public T FindFirstOverlap(ulong address, ulong size)
|
|
{
|
|
int index = BinarySearch(address, address + size);
|
|
|
|
if (index < 0)
|
|
{
|
|
return default(T);
|
|
}
|
|
|
|
return _items[index].Value;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets all items overlapping with the specified item in memory.
|
|
/// </summary>
|
|
/// <param name="item">Item to check for overlaps</param>
|
|
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
|
/// <returns>The number of overlapping items found</returns>
|
|
public int FindOverlaps(T item, ref T[] output)
|
|
{
|
|
return FindOverlaps(item.Address, item.Size, ref output);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets all items on the list overlapping the specified memory range.
|
|
/// </summary>
|
|
/// <param name="address">Start address of the range</param>
|
|
/// <param name="size">Size in bytes of the range</param>
|
|
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
|
/// <returns>The number of overlapping items found</returns>
|
|
public int FindOverlaps(ulong address, ulong size, ref T[] output)
|
|
{
|
|
int outputIndex = 0;
|
|
|
|
ulong endAddress = address + size;
|
|
|
|
for (int i = 0; i < Count; i++)
|
|
{
|
|
ref RangeItem<T> item = ref _items[i];
|
|
|
|
if (item.Address >= endAddress)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (item.OverlapsWith(address, endAddress))
|
|
{
|
|
if (outputIndex == output.Length)
|
|
{
|
|
Array.Resize(ref output, outputIndex + ArrayGrowthSize);
|
|
}
|
|
|
|
output[outputIndex++] = item.Value;
|
|
}
|
|
}
|
|
|
|
return outputIndex;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets all items overlapping with the specified item in memory.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This method only returns correct results if none of the items on the list overlaps with
|
|
/// each other. If that is not the case, this method should not be used.
|
|
/// This method is faster than the regular method to find all overlaps.
|
|
/// </remarks>
|
|
/// <param name="item">Item to check for overlaps</param>
|
|
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
|
/// <returns>The number of overlapping items found</returns>
|
|
public int FindOverlapsNonOverlapping(T item, ref T[] output)
|
|
{
|
|
return FindOverlapsNonOverlapping(item.Address, item.Size, ref output);
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets all items on the list overlapping the specified memory range.
|
|
/// </summary>
|
|
/// <remarks>
|
|
/// This method only returns correct results if none of the items on the list overlaps with
|
|
/// each other. If that is not the case, this method should not be used.
|
|
/// This method is faster than the regular method to find all overlaps.
|
|
/// </remarks>
|
|
/// <param name="address">Start address of the range</param>
|
|
/// <param name="size">Size in bytes of the range</param>
|
|
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
|
/// <returns>The number of overlapping items found</returns>
|
|
public int FindOverlapsNonOverlapping(ulong address, ulong size, ref T[] output)
|
|
{
|
|
// This is a bit faster than FindOverlaps, but only works
|
|
// when none of the items on the list overlaps with each other.
|
|
int outputIndex = 0;
|
|
|
|
ulong endAddress = address + size;
|
|
|
|
int index = BinarySearch(address, endAddress);
|
|
|
|
if (index >= 0)
|
|
{
|
|
while (index > 0 && _items[index - 1].OverlapsWith(address, endAddress))
|
|
{
|
|
index--;
|
|
}
|
|
|
|
do
|
|
{
|
|
if (outputIndex == output.Length)
|
|
{
|
|
Array.Resize(ref output, outputIndex + ArrayGrowthSize);
|
|
}
|
|
|
|
output[outputIndex++] = _items[index++].Value;
|
|
}
|
|
while (index < Count && _items[index].OverlapsWith(address, endAddress));
|
|
}
|
|
|
|
return outputIndex;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Gets all items on the list with the specified memory address.
|
|
/// </summary>
|
|
/// <param name="address">Address to find</param>
|
|
/// <param name="output">Output array where matches will be written. It is automatically resized to fit the results</param>
|
|
/// <returns>The number of matches found</returns>
|
|
public int FindOverlaps(ulong address, ref T[] output)
|
|
{
|
|
int index = BinarySearch(address);
|
|
|
|
int outputIndex = 0;
|
|
|
|
if (index >= 0)
|
|
{
|
|
while (index > 0 && _items[index - 1].Address == address)
|
|
{
|
|
index--;
|
|
}
|
|
|
|
while (index < Count)
|
|
{
|
|
ref RangeItem<T> overlap = ref _items[index++];
|
|
|
|
if (overlap.Address != address)
|
|
{
|
|
break;
|
|
}
|
|
|
|
if (outputIndex == output.Length)
|
|
{
|
|
Array.Resize(ref output, outputIndex + ArrayGrowthSize);
|
|
}
|
|
|
|
output[outputIndex++] = overlap.Value;
|
|
}
|
|
}
|
|
|
|
return outputIndex;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs binary search on the internal list of items.
|
|
/// </summary>
|
|
/// <param name="address">Address to find</param>
|
|
/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
|
|
private int BinarySearch(ulong address)
|
|
{
|
|
int left = 0;
|
|
int right = Count - 1;
|
|
|
|
while (left <= right)
|
|
{
|
|
int range = right - left;
|
|
|
|
int middle = left + (range >> 1);
|
|
|
|
ref RangeItem<T> item = ref _items[middle];
|
|
|
|
if (item.Address == address)
|
|
{
|
|
return middle;
|
|
}
|
|
|
|
if (address < item.Address)
|
|
{
|
|
right = middle - 1;
|
|
}
|
|
else
|
|
{
|
|
left = middle + 1;
|
|
}
|
|
}
|
|
|
|
return ~left;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Performs binary search for items overlapping a given memory range.
|
|
/// </summary>
|
|
/// <param name="address">Start address of the range</param>
|
|
/// <param name="endAddress">End address of the range</param>
|
|
/// <returns>List index of the item, or complement index of nearest item with lower value on the list</returns>
|
|
private int BinarySearch(ulong address, ulong endAddress)
|
|
{
|
|
int left = 0;
|
|
int right = Count - 1;
|
|
|
|
while (left <= right)
|
|
{
|
|
int range = right - left;
|
|
|
|
int middle = left + (range >> 1);
|
|
|
|
ref RangeItem<T> item = ref _items[middle];
|
|
|
|
if (item.OverlapsWith(address, endAddress))
|
|
{
|
|
return middle;
|
|
}
|
|
|
|
if (address < item.Address)
|
|
{
|
|
right = middle - 1;
|
|
}
|
|
else
|
|
{
|
|
left = middle + 1;
|
|
}
|
|
}
|
|
|
|
return ~left;
|
|
}
|
|
|
|
public IEnumerator<T> GetEnumerator()
|
|
{
|
|
for (int i = 0; i < Count; i++)
|
|
{
|
|
yield return _items[i].Value;
|
|
}
|
|
}
|
|
|
|
IEnumerator IEnumerable.GetEnumerator()
|
|
{
|
|
for (int i = 0; i < Count; i++)
|
|
{
|
|
yield return _items[i].Value;
|
|
}
|
|
}
|
|
}
|
|
} |