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* Haydn: Part 1 Based on my reverse of audio 11.0.0. As always, core implementation under LGPLv3 for the same reasons as for Amadeus. This place the bases of a more flexible audio system while making audout & audin accurate. This have the following improvements: - Complete reimplementation of audout and audin. - Audin currently only have a dummy backend. - Dramatically reduce CPU usage by up to 50% in common cases (SoundIO and OpenAL). - Audio Renderer now can output to 5.1 devices when supported. - Audio Renderer init its backend on demand instead of keeping two up all the time. - All backends implementation are now in their own project. - Ryujinx.Audio.Renderer was renamed Ryujinx.Audio and was refactored because of this. As a note, games having issues with OpenAL haven't improved and will not because of OpenAL design (stopping when buffers finish playing causing possible audio "pops" when buffers are very small). * Update for latest hexkyz's edits on Switchbrew * audren: Rollback channel configuration changes * Address gdkchan's comments * Fix typo in OpenAL backend driver * Address last comments * Fix a nit * Address gdkchan's comments
75 lines
1.4 KiB
C#
75 lines
1.4 KiB
C#
namespace SoundIOSharp
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{
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public enum SoundIOChannelId
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{
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Invalid,
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FrontLeft,
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FrontRight,
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FrontCenter,
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Lfe,
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BackLeft,
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BackRight,
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FrontLeftCenter,
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FrontRightCenter,
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BackCenter,
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SideLeft,
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SideRight,
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TopCenter,
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TopFrontLeft,
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TopFrontCenter,
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TopFrontRight,
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TopBackLeft,
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TopBackCenter,
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TopBackRight,
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BackLeftCenter,
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BackRightCenter,
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FrontLeftWide,
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FrontRightWide,
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FrontLeftHigh,
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FrontCenterHigh,
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FrontRightHigh,
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TopFrontLeftCenter,
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TopFrontRightCenter,
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TopSideLeft,
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TopSideRight,
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LeftLfe,
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RightLfe,
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Lfe2,
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BottomCenter,
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BottomLeftCenter,
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BottomRightCenter,
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MsMid,
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MsSide,
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AmbisonicW,
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AmbisonicX,
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AmbisonicY,
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AmbisonicZ,
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XyX,
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XyY,
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HeadphonesLeft,
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HeadphonesRight,
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ClickTrack,
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ForeignLanguage,
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HearingImpaired,
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Narration,
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Haptic,
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DialogCentricMix,
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Aux,
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Aux0,
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Aux1,
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Aux2,
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Aux3,
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Aux4,
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Aux5,
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Aux6,
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Aux7,
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Aux8,
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Aux9,
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Aux10,
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Aux11,
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Aux12,
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Aux13,
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Aux14,
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Aux15
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}
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} |