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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
28 lines
948 B
C#
28 lines
948 B
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodePset : OpCodeSet
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{
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public Register Predicate12 { get; }
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public Register Predicate29 { get; }
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public bool InvertA { get; }
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public bool InvertB { get; }
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public LogicalOperation LogicalOpAB { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodePset(emitter, address, opCode);
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public OpCodePset(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Predicate12 = new Register(opCode.Extract(12, 3), RegisterType.Predicate);
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Predicate29 = new Register(opCode.Extract(29, 3), RegisterType.Predicate);
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InvertA = opCode.Extract(15);
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InvertB = opCode.Extract(32);
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LogicalOpAB = (LogicalOperation)opCode.Extract(24, 2);
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}
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}
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} |