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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
42 lines
1.4 KiB
C#
42 lines
1.4 KiB
C#
using Ryujinx.Graphics.Shader.Instructions;
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namespace Ryujinx.Graphics.Shader.Decoders
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{
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class OpCodeShuffle : OpCode, IOpCodeRd, IOpCodeRa
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{
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public Register Rd { get; }
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public Register Ra { get; }
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public Register Rb { get; }
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public Register Rc { get; }
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public int ImmediateB { get; }
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public int ImmediateC { get; }
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public bool IsBImmediate { get; }
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public bool IsCImmediate { get; }
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public ShuffleType ShuffleType { get; }
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public Register Predicate48 { get; }
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public new static OpCode Create(InstEmitter emitter, ulong address, long opCode) => new OpCodeShuffle(emitter, address, opCode);
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public OpCodeShuffle(InstEmitter emitter, ulong address, long opCode) : base(emitter, address, opCode)
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{
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Rd = new Register(opCode.Extract(0, 8), RegisterType.Gpr);
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Ra = new Register(opCode.Extract(8, 8), RegisterType.Gpr);
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Rb = new Register(opCode.Extract(20, 8), RegisterType.Gpr);
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Rc = new Register(opCode.Extract(39, 8), RegisterType.Gpr);
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ImmediateB = opCode.Extract(20, 5);
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ImmediateC = opCode.Extract(34, 13);
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IsBImmediate = opCode.Extract(28);
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IsCImmediate = opCode.Extract(29);
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ShuffleType = (ShuffleType)opCode.Extract(30, 2);
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Predicate48 = new Register(opCode.Extract(48, 3), RegisterType.Predicate);
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}
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}
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} |