ce1d5be212
* Move GPU LLE emulation from HLE to Graphics * Graphics: Move Gal/Texture to Texture * Remove Engines/ directory and namespace * Use tables for image formats * Abstract OpCode decoding * Simplify image table * Do not leak Read* symbols in TextureReader * Fixups * Rename IGalFrameBuffer -> IGalRenderTarget * Remove MaxBpp hardcoded value * Change yet again texture data and add G8R8 flipping * Rename GalFrameBufferFormat to GalSurfaceFormat * Unident EnsureSetup in ImageHandler * Add IsCompressed * Address some feedback
398 lines
12 KiB
C#
398 lines
12 KiB
C#
using ChocolArm64.Memory;
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using Ryujinx.Graphics.Gal;
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using System;
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namespace Ryujinx.Graphics.Texture
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{
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delegate byte[] TextureReaderDelegate(IAMemory Memory, TextureInfo Texture);
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public static class TextureReader
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{
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public static byte[] Read(IAMemory Memory, TextureInfo Texture)
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{
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TextureReaderDelegate Reader = ImageUtils.GetReader(Texture.Format);
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return Reader(Memory, Texture);
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}
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internal unsafe static byte[] Read1Bpp(IAMemory Memory, TextureInfo Texture)
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{
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int Width = Texture.Width;
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int Height = Texture.Height;
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byte[] Output = new byte[Width * Height];
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 1);
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(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
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Memory,
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Texture.Position);
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fixed (byte* BuffPtr = Output)
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{
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long OutOffs = 0;
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for (int Y = 0; Y < Height; Y++)
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for (int X = 0; X < Width; X++)
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{
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long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
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byte Pixel = CpuMem.ReadByte(Position + Offset);
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*(BuffPtr + OutOffs) = Pixel;
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OutOffs++;
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}
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}
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return Output;
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}
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internal unsafe static byte[] Read5551(IAMemory Memory, TextureInfo Texture)
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{
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int Width = Texture.Width;
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int Height = Texture.Height;
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byte[] Output = new byte[Width * Height * 2];
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
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(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
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Memory,
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Texture.Position);
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fixed (byte* BuffPtr = Output)
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{
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long OutOffs = 0;
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for (int Y = 0; Y < Height; Y++)
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for (int X = 0; X < Width; X++)
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{
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long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
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uint Pixel = (uint)CpuMem.ReadInt16(Position + Offset);
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Pixel = (Pixel & 0x001f) << 11 |
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(Pixel & 0x03e0) << 1 |
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(Pixel & 0x7c00) >> 9 |
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(Pixel & 0x8000) >> 15;
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*(short*)(BuffPtr + OutOffs) = (short)Pixel;
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OutOffs += 2;
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}
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}
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return Output;
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}
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internal unsafe static byte[] Read565(IAMemory Memory, TextureInfo Texture)
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{
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int Width = Texture.Width;
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int Height = Texture.Height;
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byte[] Output = new byte[Width * Height * 2];
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
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(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
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Memory,
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Texture.Position);
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fixed (byte* BuffPtr = Output)
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{
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long OutOffs = 0;
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for (int Y = 0; Y < Height; Y++)
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for (int X = 0; X < Width; X++)
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{
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long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
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uint Pixel = (uint)CpuMem.ReadInt16(Position + Offset);
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Pixel = (Pixel & 0x001f) << 11 |
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(Pixel & 0x07e0) |
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(Pixel & 0xf800) >> 11;
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*(short*)(BuffPtr + OutOffs) = (short)Pixel;
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OutOffs += 2;
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}
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}
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return Output;
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}
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internal unsafe static byte[] Read2Bpp(IAMemory Memory, TextureInfo Texture)
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{
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int Width = Texture.Width;
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int Height = Texture.Height;
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byte[] Output = new byte[Width * Height * 2];
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 2);
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(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
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Memory,
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Texture.Position);
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fixed (byte* BuffPtr = Output)
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{
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long OutOffs = 0;
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for (int Y = 0; Y < Height; Y++)
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for (int X = 0; X < Width; X++)
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{
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long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
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short Pixel = CpuMem.ReadInt16(Position + Offset);
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*(short*)(BuffPtr + OutOffs) = Pixel;
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OutOffs += 2;
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}
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}
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return Output;
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}
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internal unsafe static byte[] Read4Bpp(IAMemory Memory, TextureInfo Texture)
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{
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int Width = Texture.Width;
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int Height = Texture.Height;
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byte[] Output = new byte[Width * Height * 4];
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 4);
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(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
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Memory,
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Texture.Position);
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fixed (byte* BuffPtr = Output)
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{
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long OutOffs = 0;
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for (int Y = 0; Y < Height; Y++)
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for (int X = 0; X < Width; X++)
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{
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long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
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int Pixel = CpuMem.ReadInt32(Position + Offset);
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*(int*)(BuffPtr + OutOffs) = Pixel;
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OutOffs += 4;
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}
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}
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return Output;
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}
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internal unsafe static byte[] Read8Bpp(IAMemory Memory, TextureInfo Texture)
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{
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int Width = Texture.Width;
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int Height = Texture.Height;
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byte[] Output = new byte[Width * Height * 8];
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 8);
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(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
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Memory,
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Texture.Position);
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fixed (byte* BuffPtr = Output)
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{
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long OutOffs = 0;
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for (int Y = 0; Y < Height; Y++)
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for (int X = 0; X < Width; X++)
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{
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long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
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long Pixel = CpuMem.ReadInt64(Position + Offset);
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*(long*)(BuffPtr + OutOffs) = Pixel;
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OutOffs += 8;
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}
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}
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return Output;
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}
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internal unsafe static byte[] Read16Bpp(IAMemory Memory, TextureInfo Texture)
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{
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int Width = Texture.Width;
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int Height = Texture.Height;
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byte[] Output = new byte[Width * Height * 16];
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 1, 16);
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(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
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Memory,
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Texture.Position);
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fixed (byte* BuffPtr = Output)
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{
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long OutOffs = 0;
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for (int Y = 0; Y < Height; Y++)
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for (int X = 0; X < Width; X++)
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{
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long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
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long PxLow = CpuMem.ReadInt64(Position + Offset + 0);
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long PxHigh = CpuMem.ReadInt64(Position + Offset + 8);
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*(long*)(BuffPtr + OutOffs + 0) = PxLow;
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*(long*)(BuffPtr + OutOffs + 8) = PxHigh;
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OutOffs += 16;
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}
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}
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return Output;
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}
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internal unsafe static byte[] Read8Bpt4x4(IAMemory Memory, TextureInfo Texture)
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{
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int Width = (Texture.Width + 3) / 4;
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int Height = (Texture.Height + 3) / 4;
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byte[] Output = new byte[Width * Height * 8];
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, 4, 8);
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(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
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Memory,
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Texture.Position);
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fixed (byte* BuffPtr = Output)
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{
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long OutOffs = 0;
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for (int Y = 0; Y < Height; Y++)
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for (int X = 0; X < Width; X++)
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{
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long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
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long Tile = CpuMem.ReadInt64(Position + Offset);
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*(long*)(BuffPtr + OutOffs) = Tile;
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OutOffs += 8;
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}
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}
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return Output;
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}
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internal unsafe static byte[] Read16BptCompressedTexture(IAMemory Memory, TextureInfo Texture, int BlockWidth, int BlockHeight)
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{
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int Width = (Texture.Width + (BlockWidth - 1)) / BlockWidth;
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int Height = (Texture.Height + (BlockHeight - 1)) / BlockHeight;
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byte[] Output = new byte[Width * Height * 16];
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ISwizzle Swizzle = TextureHelper.GetSwizzle(Texture, BlockWidth, 16);
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(AMemory CpuMem, long Position) = TextureHelper.GetMemoryAndPosition(
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Memory,
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Texture.Position);
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fixed (byte* BuffPtr = Output)
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{
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long OutOffs = 0;
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for (int Y = 0; Y < Height; Y++)
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for (int X = 0; X < Width; X++)
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{
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long Offset = (uint)Swizzle.GetSwizzleOffset(X, Y);
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long Tile0 = CpuMem.ReadInt64(Position + Offset + 0);
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long Tile1 = CpuMem.ReadInt64(Position + Offset + 8);
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*(long*)(BuffPtr + OutOffs + 0) = Tile0;
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*(long*)(BuffPtr + OutOffs + 8) = Tile1;
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OutOffs += 16;
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}
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}
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return Output;
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}
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internal static byte[] Read16BptCompressedTexture4x4(IAMemory Memory, TextureInfo Texture)
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{
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return Read16BptCompressedTexture(Memory, Texture, 4, 4);
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}
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internal static byte[] Read16BptCompressedTexture5x5(IAMemory Memory, TextureInfo Texture)
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{
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return Read16BptCompressedTexture(Memory, Texture, 5, 5);
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}
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internal static byte[] Read16BptCompressedTexture6x6(IAMemory Memory, TextureInfo Texture)
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{
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return Read16BptCompressedTexture(Memory, Texture, 6, 6);
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}
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internal static byte[] Read16BptCompressedTexture8x8(IAMemory Memory, TextureInfo Texture)
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{
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return Read16BptCompressedTexture(Memory, Texture, 8, 8);
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}
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internal static byte[] Read16BptCompressedTexture10x10(IAMemory Memory, TextureInfo Texture)
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{
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return Read16BptCompressedTexture(Memory, Texture, 10, 10);
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}
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internal static byte[] Read16BptCompressedTexture12x12(IAMemory Memory, TextureInfo Texture)
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{
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return Read16BptCompressedTexture(Memory, Texture, 12, 12);
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}
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internal static byte[] Read16BptCompressedTexture5x4(IAMemory Memory, TextureInfo Texture)
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{
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return Read16BptCompressedTexture(Memory, Texture, 5, 4);
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}
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internal static byte[] Read16BptCompressedTexture6x5(IAMemory Memory, TextureInfo Texture)
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{
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return Read16BptCompressedTexture(Memory, Texture, 6, 5);
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}
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internal static byte[] Read16BptCompressedTexture8x6(IAMemory Memory, TextureInfo Texture)
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{
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return Read16BptCompressedTexture(Memory, Texture, 8, 6);
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}
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internal static byte[] Read16BptCompressedTexture10x8(IAMemory Memory, TextureInfo Texture)
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{
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return Read16BptCompressedTexture(Memory, Texture, 10, 8);
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}
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internal static byte[] Read16BptCompressedTexture12x10(IAMemory Memory, TextureInfo Texture)
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{
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return Read16BptCompressedTexture(Memory, Texture, 12, 10);
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}
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internal static byte[] Read16BptCompressedTexture8x5(IAMemory Memory, TextureInfo Texture)
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{
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return Read16BptCompressedTexture(Memory, Texture, 5, 5);
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}
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internal static byte[] Read16BptCompressedTexture10x5(IAMemory Memory, TextureInfo Texture)
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{
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return Read16BptCompressedTexture(Memory, Texture, 10, 5);
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}
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internal static byte[] Read16BptCompressedTexture10x6(IAMemory Memory, TextureInfo Texture)
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{
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return Read16BptCompressedTexture(Memory, Texture, 10, 6);
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}
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}
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}
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