Ryujinx/Ryujinx.Graphics/Gal/Shader/ShaderIrOperGpr.cs
ReinUsesLisp afc44850be Avoid gpr overwritting on Ld_C instruction (#371)
* Avoid gpr overwritting on LD_C instruction

* Address feedback

* Ignore invalid registers
2018-08-20 23:31:10 -03:00

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C#

namespace Ryujinx.Graphics.Gal.Shader
{
class ShaderIrOperGpr : ShaderIrNode
{
public const int ZRIndex = 0xff;
public bool IsConst => Index == ZRIndex;
public bool IsValidRegister => (Index <= ZRIndex);
public int Index { get; set; }
public ShaderIrOperGpr(int Index)
{
this.Index = Index;
}
public static ShaderIrOperGpr MakeTemporary(int Index = 0)
{
return new ShaderIrOperGpr(0x100 + Index);
}
}
}