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* am/gui: Implement Wake-up message. This implement the ability to send a Wake-up (Resume) message to the guest. Sometime games needs to Sleep and Wake-up the switch to unlock some ingame features. * Address gdkchan feedback
33 lines
No EOL
981 B
C#
33 lines
No EOL
981 B
C#
using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy;
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using System.Collections.Concurrent;
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namespace Ryujinx.HLE.HOS.SystemState
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{
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class AppletStateMgr
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{
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public ConcurrentQueue<MessageInfo> Messages { get; }
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public FocusState FocusState { get; private set; }
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public KEvent MessageEvent { get; }
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public IdDictionary AppletResourceUserIds { get; }
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public AppletStateMgr(Horizon system)
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{
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Messages = new ConcurrentQueue<MessageInfo>();
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MessageEvent = new KEvent(system.KernelContext);
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AppletResourceUserIds = new IdDictionary();
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}
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public void SetFocus(bool isFocused)
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{
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FocusState = isFocused ? FocusState.InFocus : FocusState.OutOfFocus;
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Messages.Enqueue(MessageInfo.FocusStateChanged);
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MessageEvent.ReadableEvent.Signal();
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}
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}
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} |