380b95bc59
* Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces
42 lines
No EOL
1.2 KiB
C#
42 lines
No EOL
1.2 KiB
C#
using Ryujinx.HLE.HOS.Kernel.Threading;
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using Ryujinx.HLE.HOS.Services.Am.AppletAE.AllSystemAppletProxiesService.SystemAppletProxy;
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using System.Collections.Concurrent;
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namespace Ryujinx.HLE.HOS.SystemState
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{
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class AppletStateMgr
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{
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public ConcurrentQueue<AppletMessage> Messages { get; }
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public FocusState FocusState { get; private set; }
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public KEvent MessageEvent { get; }
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public IdDictionary AppletResourceUserIds { get; }
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public IdDictionary IndirectLayerHandles { get; }
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public AppletStateMgr(Horizon system)
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{
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Messages = new ConcurrentQueue<AppletMessage>();
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MessageEvent = new KEvent(system.KernelContext);
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AppletResourceUserIds = new IdDictionary();
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IndirectLayerHandles = new IdDictionary();
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}
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public void SetFocus(bool isFocused)
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{
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FocusState = isFocused ? FocusState.InFocus : FocusState.OutOfFocus;
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Messages.Enqueue(AppletMessage.FocusStateChanged);
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if (isFocused)
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{
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Messages.Enqueue(AppletMessage.ChangeIntoForeground);
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}
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MessageEvent.ReadableEvent.Signal();
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}
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}
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} |