Ryujinx/src/Ryujinx.Graphics.Shader
gdkchan c0f2491eae
Vulkan separate descriptor set fixes (#6895)
* Ensure descriptor sets are only re-used when all command buffers using it have completed

* Fix some SPIR-V capabilities

* Set update after bind flag if we exceed limits

* Simpler fix for Intel

* Format whitespace

* Make struct readonly

* Add barriers for extra set arrays too
2024-06-02 22:40:28 -03:00
..
CodeGen Vulkan separate descriptor set fixes (#6895) 2024-06-02 22:40:28 -03:00
Decoders Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
Instructions Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
IntermediateRepresentation Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
StructuredIr Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
Translation Vulkan separate descriptor set fixes (#6895) 2024-06-02 22:40:28 -03:00
AlphaTestOp.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
AttributeType.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
BufferDescriptor.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
BufferUsageFlags.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
Constants.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
GpuGraphicsState.cs Add support for bindless textures from storage buffer on Vulkan (#6721) 2024-05-14 16:47:16 +02:00
IGpuAccessor.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
ILogger.cs Delete ShaderConfig and organize shader resources/definitions better (#5509) 2023-08-13 22:26:42 -03:00
InputTopology.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
OutputTopology.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
ResourceReservationCounts.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
Ryujinx.Graphics.Shader.csproj Migrate to .NET 8 (#5887) 2023-11-15 17:41:31 +01:00
SamplerType.cs Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2024-04-22 15:05:55 -03:00
SetBindingPair.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
ShaderProgram.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
ShaderProgramInfo.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
ShaderStage.cs Declare and use gl_PerVertex block for VTG per-vertex built-ins (#5576) 2023-08-16 23:16:25 +02:00
SupportBuffer.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00
TessPatchType.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
TessSpacing.cs [Ryujinx.Graphics.Shader] Address dotnet-format issues (#5373) 2023-06-28 08:59:13 +02:00
TextureDescriptor.cs Allow texture arrays to use separate descriptor sets on Vulkan (#6870) 2024-05-26 13:30:19 -03:00
TextureFormat.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
TextureHandle.cs Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) 2024-04-22 15:05:55 -03:00
TextureUsageFlags.cs editorconfig: Set default encoding to UTF-8 (#5793) 2023-12-04 14:17:13 +01:00
VertexInfoBuffer.cs Geometry shader emulation for macOS (#5551) 2023-08-29 21:10:34 -03:00