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* Timing: Optimize Timestamp Aquisition Currently, we make use of Environment.TickCount in a number of places. This has some downsides, mainly being that the TickCount is a signed 32-bit integer, and has an effective limit of ~25 days before overflowing and wrapping around. Due to the signed-ness of the value, this also caused issues with negative numbers. This resolves these issues by using a 64-bit tick count obtained from Performance Counters (via the Stopwatch class). This has a beneficial side effect of being significantly more accurate than the TickCount. * Timing: Rename ElapsedTicks to ElapsedMilliseconds and expose TicksPerX * Timing: Some style changes * Timing: Align static variable initialization |
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.. | ||
Exceptions | ||
FileSystem | ||
Hid | ||
HOS | ||
Loaders | ||
Memory | ||
Resource | ||
Utilities | ||
PerformanceStatistics.cs | ||
Ryujinx.HLE.csproj | ||
RyujinxProfileImage.jpg | ||
Switch.cs |