Ryujinx/Ryujinx.Cpu/AppleHv/HvVcpuPool.cs
gdkchan a53cfdab78
Initial Apple Hypervisor based CPU emulation (#4332)
* Initial Apple Hypervisor based CPU emulation implementation

* Add UseHypervisor Setting

* Add basic MacOS support to Avalonia

* Fix initialization

* Fix GTK build

* Fix/silence warnings

* Change exceptions to asserts on HvAddressSpaceRange

* Replace DllImport with LibraryImport

* Fix LibraryImport

* Remove unneeded usings

* Revert outdated change

* Set DiskCacheLoadState when using hypervisor too

* Fix HvExecutionContext PC value

* Address PR feedback

* Use existing entitlements.xml file on distribution folder

---------

Co-authored-by: riperiperi <rhy3756547@hotmail.com>
2023-01-29 08:37:52 -03:00

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3.5 KiB
C#

using System;
using System.Threading;
namespace Ryujinx.Cpu.AppleHv
{
class HvVcpuPool
{
// Since there's a limit on the number of VCPUs we can create,
// and we assign one VCPU per guest thread, we need to ensure
// there are enough VCPUs available for at least the maximum number of active guest threads.
// To do that, we always destroy and re-create VCPUs that are above a given limit.
// Those VCPUs are called "ephemeral" here because they are not kept for long.
//
// In the future, we might want to consider a smarter approach that only makes
// VCPUs for threads that are not running frequently "ephemeral", but this is
// complicated because VCPUs can only be destroyed by the same thread that created them.
private const int MaxActiveVcpus = 4;
public static readonly HvVcpuPool Instance = new HvVcpuPool();
private int _totalVcpus;
private int _maxVcpus;
public HvVcpuPool()
{
HvApi.hv_vm_get_max_vcpu_count(out uint maxVcpuCount).ThrowOnError();
_maxVcpus = (int)maxVcpuCount;
}
public HvVcpu Create(HvAddressSpace addressSpace, IHvExecutionContext shadowContext, Action<IHvExecutionContext> swapContext)
{
HvVcpu vcpu = CreateNew(addressSpace, shadowContext);
vcpu.NativeContext.Load(shadowContext);
swapContext(vcpu.NativeContext);
return vcpu;
}
public void Destroy(HvVcpu vcpu, Action<IHvExecutionContext> swapContext)
{
vcpu.ShadowContext.Load(vcpu.NativeContext);
swapContext(vcpu.ShadowContext);
DestroyVcpu(vcpu);
}
public void Return(HvVcpu vcpu, Action<IHvExecutionContext> swapContext)
{
if (vcpu.IsEphemeral)
{
Destroy(vcpu, swapContext);
}
}
public HvVcpu Rent(HvAddressSpace addressSpace, IHvExecutionContext shadowContext, HvVcpu vcpu, Action<IHvExecutionContext> swapContext)
{
if (vcpu.IsEphemeral)
{
return Create(addressSpace, shadowContext, swapContext);
}
else
{
return vcpu;
}
}
private unsafe HvVcpu CreateNew(HvAddressSpace addressSpace, IHvExecutionContext shadowContext)
{
int newCount = IncrementVcpuCount();
bool isEphemeral = newCount > _maxVcpus - MaxActiveVcpus;
// Create VCPU.
hv_vcpu_exit_t* exitInfo = null;
HvApi.hv_vcpu_create(out ulong vcpuHandle, ref exitInfo, IntPtr.Zero).ThrowOnError();
// Enable FP and SIMD instructions.
HvApi.hv_vcpu_set_sys_reg(vcpuHandle, hv_sys_reg_t.HV_SYS_REG_CPACR_EL1, 0b11 << 20).ThrowOnError();
addressSpace.InitializeMmu(vcpuHandle);
HvExecutionContextVcpu nativeContext = new HvExecutionContextVcpu(vcpuHandle);
HvVcpu vcpu = new HvVcpu(vcpuHandle, exitInfo, shadowContext, nativeContext, isEphemeral);
return vcpu;
}
private void DestroyVcpu(HvVcpu vcpu)
{
HvApi.hv_vcpu_destroy(vcpu.Handle).ThrowOnError();
DecrementVcpuCount();
}
private int IncrementVcpuCount()
{
return Interlocked.Increment(ref _totalVcpus);
}
private void DecrementVcpuCount()
{
Interlocked.Decrement(ref _totalVcpus);
}
}
}