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* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref |
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.. | ||
ACI0.cs | ||
ACID.cs | ||
FSAccessControl.cs | ||
FSAccessHeader.cs | ||
KernelAccessControl.cs | ||
Npdm.cs | ||
NpdmException.cs | ||
NpdmInfo.cs | ||
ServiceAccessControl.cs |