mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-09-12 02:38:50 +02:00
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
55 lines
2.2 KiB
C#
55 lines
2.2 KiB
C#
using System;
|
|
using System.IO;
|
|
|
|
namespace Ryujinx.HLE.Loaders.Npdm
|
|
{
|
|
class ACI0
|
|
{
|
|
public string TitleId;
|
|
|
|
private int FSAccessHeaderOffset;
|
|
private int FSAccessHeaderSize;
|
|
private int ServiceAccessControlOffset;
|
|
private int ServiceAccessControlSize;
|
|
private int KernelAccessControlOffset;
|
|
private int KernelAccessControlSize;
|
|
|
|
public FSAccessHeader FSAccessHeader;
|
|
public ServiceAccessControl ServiceAccessControl;
|
|
public KernelAccessControl KernelAccessControl;
|
|
|
|
public const long ACI0Magic = 'A' << 0 | 'C' << 8 | 'I' << 16 | '0' << 24;
|
|
|
|
public ACI0(Stream ACI0Stream, int Offset)
|
|
{
|
|
ACI0Stream.Seek(Offset, SeekOrigin.Begin);
|
|
|
|
BinaryReader Reader = new BinaryReader(ACI0Stream);
|
|
|
|
if (Reader.ReadInt32() != ACI0Magic)
|
|
{
|
|
throw new InvalidNpdmException("ACI0 Stream doesn't contain ACI0 section!");
|
|
}
|
|
|
|
ACI0Stream.Seek(0x0C, SeekOrigin.Current);
|
|
|
|
byte[] TempTitleId = Reader.ReadBytes(8);
|
|
Array.Reverse(TempTitleId);
|
|
TitleId = BitConverter.ToString(TempTitleId).Replace("-", "");
|
|
|
|
// Reserved (Not currently used, potentially to be used for lowest title ID in future.)
|
|
ACI0Stream.Seek(0x08, SeekOrigin.Current);
|
|
|
|
FSAccessHeaderOffset = Reader.ReadInt32();
|
|
FSAccessHeaderSize = Reader.ReadInt32();
|
|
ServiceAccessControlOffset = Reader.ReadInt32();
|
|
ServiceAccessControlSize = Reader.ReadInt32();
|
|
KernelAccessControlOffset = Reader.ReadInt32();
|
|
KernelAccessControlSize = Reader.ReadInt32();
|
|
|
|
FSAccessHeader = new FSAccessHeader(ACI0Stream, Offset + FSAccessHeaderOffset, FSAccessHeaderSize);
|
|
ServiceAccessControl = new ServiceAccessControl(ACI0Stream, Offset + ServiceAccessControlOffset, ServiceAccessControlSize);
|
|
KernelAccessControl = new KernelAccessControl(ACI0Stream, Offset + KernelAccessControlOffset, KernelAccessControlSize);
|
|
}
|
|
}
|
|
}
|