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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
20 lines
686 B
C#
20 lines
686 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCodeMemReg : OpCodeMem
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{
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public bool Shift { get; }
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public int Rm { get; }
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public IntType IntType { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeMemReg(inst, address, opCode);
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public OpCodeMemReg(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Shift = ((opCode >> 12) & 0x1) != 0;
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IntType = (IntType)((opCode >> 13) & 0x7);
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Rm = (opCode >> 16) & 0x1f;
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Extend64 = ((opCode >> 22) & 0x3) == 2;
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}
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}
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} |