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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
21 lines
616 B
C#
21 lines
616 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCodeSimdCvt : OpCodeSimd
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{
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public int FBits { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCodeSimdCvt(inst, address, opCode);
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public OpCodeSimdCvt(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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int scale = (opCode >> 10) & 0x3f;
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int sf = (opCode >> 31) & 0x1;
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FBits = 64 - scale;
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RegisterSize = sf != 0
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? RegisterSize.Int64
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: RegisterSize.Int32;
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}
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}
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} |