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* Get rid of Reflection.Emit dependency on CPU and Shader projects * Remove useless private sets * Missed those due to the alignment
23 lines
567 B
C#
23 lines
567 B
C#
namespace ARMeilleure.Decoders
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{
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class OpCode32SimdSel : OpCode32SimdRegS
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{
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public OpCode32SimdSelMode Cc { get; }
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public new static OpCode Create(InstDescriptor inst, ulong address, int opCode) => new OpCode32SimdSel(inst, address, opCode);
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public OpCode32SimdSel(InstDescriptor inst, ulong address, int opCode) : base(inst, address, opCode)
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{
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Cc = (OpCode32SimdSelMode)((opCode >> 20) & 3);
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}
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}
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enum OpCode32SimdSelMode : int
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{
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Eq = 0,
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Vs,
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Ge,
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Gt
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}
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}
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