Ryujinx/Ryujinx.Graphics.Shader/CodeGen/Glsl
2021-08-11 23:01:06 +02:00
..
HelperFunctions Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00
Instructions Workaround for Intel FrontFacing built-in variable bug (#2540) 2021-08-11 23:01:06 +02:00
CodeGenContext.cs Move shader resource descriptor creation out of the backend (#2290) 2021-05-19 23:15:26 +02:00
Declarations.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
DefaultNames.cs Replace BGRA and scale uniforms with a uniform block (#2496) 2021-08-11 21:33:43 +02:00
GlslGenerator.cs Make sure attributes used on subsequent shader stages are initialized (#2538) 2021-08-11 22:27:00 +02:00
NumberFormatter.cs Support single precision contants for double precision operations (#1673) 2020-11-06 18:54:13 +01:00
OperandManager.cs Workaround for Intel FrontFacing built-in variable bug (#2540) 2021-08-11 23:01:06 +02:00
TypeConversion.cs Support shader F32 to Bool reinterpretation (#1969) 2021-01-27 09:19:30 +01:00
Varying.cs Initial transform feedback support (#1370) 2020-07-15 13:01:10 +10:00