Ryujinx/Ryujinx.Graphics.Shader
2020-02-11 01:10:05 +01:00
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CodeGen Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Decoders Add a GetSpan method to the memory manager and use it on GPU (#877) 2020-01-13 10:27:50 +11:00
Instructions Support flat interpolation qualifier on shaders (#915) 2020-02-02 10:18:58 +11:00
IntermediateRepresentation Partial support for shader memory barriers 2020-01-09 02:13:00 +01:00
StructuredIr Fix exception on shader translator when adding goto temp variable 2020-01-09 02:13:00 +01:00
Translation Support compute uniform buffers emulated with global memory (#924) 2020-02-11 01:10:05 +01:00
BufferDescriptor.cs Initial work 2020-01-09 02:13:00 +01:00
DefineNames.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
InputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
InterpolationQualifier.cs Initial work 2020-01-09 02:13:00 +01:00
OutputTopology.cs Support texture rectangle targets (non-normalized coords) 2020-01-09 02:13:00 +01:00
QueryInfoName.cs Use correct shader local memory size instead of a hardcoded size (#914) 2020-02-02 14:25:52 +11:00
Ryujinx.Graphics.Shader.csproj Add runtime identifiers to new projects 2020-01-09 02:13:00 +01:00
SamplerType.cs Make the shader translator more error resilient (part 2) 2020-01-09 02:13:00 +01:00
ShaderProgram.cs Add partial support for the BRX shader instruction 2020-01-09 02:13:00 +01:00
ShaderProgramInfo.cs Initial support for image stores, support texture sample on compute 2020-01-09 02:13:00 +01:00
ShaderStage.cs Initial work 2020-01-09 02:13:00 +01:00
TextureDescriptor.cs Reimplement limited bindless textures support 2020-01-09 02:13:00 +01:00