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* Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too
26 lines
644 B
C#
26 lines
644 B
C#
using ARMeilleure.CodeGen.Unwinding;
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using System;
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using System.Diagnostics.CodeAnalysis;
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namespace ARMeilleure.Translation.Cache
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{
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readonly struct CacheEntry : IComparable<CacheEntry>
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{
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public int Offset { get; }
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public int Size { get; }
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public UnwindInfo UnwindInfo { get; }
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public CacheEntry(int offset, int size, UnwindInfo unwindInfo)
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{
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Offset = offset;
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Size = size;
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UnwindInfo = unwindInfo;
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}
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public int CompareTo([AllowNull] CacheEntry other)
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{
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return Offset.CompareTo(other.Offset);
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}
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}
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} |