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* Fix missing string enum converters for the config * Revert changing KeyboardHotkeys to struct This needs to be done because Avalonia's TwoWay Binding breaks otherwise. |
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Motion | ||
GamepadInputId.cs | ||
GenericControllerInputConfig.cs | ||
JoyconConfigControllerStick.cs | ||
RumbleConfigController.cs | ||
StandardControllerInputConfig.cs | ||
StickInputId.cs |