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* Add support for HLE macros and accelerate MultiDrawElementsIndirectCount * Add missing barrier * Fix index buffer count * Add support check for each macro hle before use * Add missing xml doc Co-authored-by: gdkchan <gab.dark.100@gmail.com>
56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
using Ryujinx.Common.Logging;
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using Ryujinx.Graphics.Device;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.Gpu.Engine.MME
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{
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/// <summary>
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/// Represents a Macro Just-in-Time compiler execution context.
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/// </summary>
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class MacroJitContext
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{
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/// <summary>
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/// Arguments FIFO.
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/// </summary>
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public Queue<FifoWord> Fifo { get; } = new Queue<FifoWord>();
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/// <summary>
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/// Fetches a arguments from the arguments FIFO.
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/// </summary>
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/// <returns>The call argument, or 0 if the FIFO is empty</returns>
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public int FetchParam()
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{
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if (!Fifo.TryDequeue(out var value))
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{
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Logger.Warning?.Print(LogClass.Gpu, "Macro attempted to fetch an inexistent argument.");
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return 0;
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}
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return value.Word;
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}
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/// <summary>
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/// Reads data from a GPU register.
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/// </summary>
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/// <param name="state">Current GPU state</param>
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/// <param name="reg">Register offset to read</param>
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/// <returns>GPU register value</returns>
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public static int Read(IDeviceState state, int reg)
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{
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return state.Read(reg * 4);
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}
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/// <summary>
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/// Performs a GPU method call.
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/// </summary>
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/// <param name="value">Call argument</param>
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/// <param name="state">Current GPU state</param>
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/// <param name="methAddr">Address, in words, of the method</param>
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public static void Send(int value, IDeviceState state, int methAddr)
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{
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state.Write(methAddr * 4, value);
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}
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}
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}
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