Ryujinx/Ryujinx.Audio/Backends/Dummy/DummyHardwareDeviceDriver.cs
Ac_K a16854e55a
ava: Cleanup AppHost (#4240)
* ava: Cleanup AppHost

This PR cleaned up the AppHost file a bit (adding the infamous extra spaces to improve readability), resorting private vars, remove useless vars, and improve the code here and there, like the AudioBackend check.

Co-Authored-By: gdkchan <5624669+gdkchan@users.noreply.github.com>

* Remove 'renderer"

* Revert currentTime

* revert if condition

Co-authored-by: gdkchan <5624669+gdkchan@users.noreply.github.com>
2023-01-10 18:45:55 +01:00

89 lines
2.5 KiB
C#

using Ryujinx.Audio.Common;
using Ryujinx.Audio.Integration;
using Ryujinx.Memory;
using System.Threading;
using static Ryujinx.Audio.Integration.IHardwareDeviceDriver;
namespace Ryujinx.Audio.Backends.Dummy
{
public class DummyHardwareDeviceDriver : IHardwareDeviceDriver
{
private ManualResetEvent _updateRequiredEvent;
private ManualResetEvent _pauseEvent;
public static bool IsSupported => true;
public DummyHardwareDeviceDriver()
{
_updateRequiredEvent = new ManualResetEvent(false);
_pauseEvent = new ManualResetEvent(true);
}
public IHardwareDeviceSession OpenDeviceSession(Direction direction, IVirtualMemoryManager memoryManager, SampleFormat sampleFormat, uint sampleRate, uint channelCount, float volume)
{
if (sampleRate == 0)
{
sampleRate = Constants.TargetSampleRate;
}
if (channelCount == 0)
{
channelCount = 2;
}
if (direction == Direction.Output)
{
return new DummyHardwareDeviceSessionOutput(this, memoryManager, sampleFormat, sampleRate, channelCount, volume);
}
else
{
return new DummyHardwareDeviceSessionInput(this, memoryManager, sampleFormat, sampleRate, channelCount);
}
}
public ManualResetEvent GetUpdateRequiredEvent()
{
return _updateRequiredEvent;
}
public ManualResetEvent GetPauseEvent()
{
return _pauseEvent;
}
public void Dispose()
{
Dispose(true);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
// NOTE: The _updateRequiredEvent will be disposed somewhere else.
_pauseEvent.Dispose();
}
}
public bool SupportsSampleRate(uint sampleRate)
{
return true;
}
public bool SupportsSampleFormat(SampleFormat sampleFormat)
{
return true;
}
public bool SupportsDirection(Direction direction)
{
return direction == Direction.Output || direction == Direction.Input;
}
public bool SupportsChannelCount(uint channelCount)
{
return channelCount == 1 || channelCount == 2 || channelCount == 6;
}
}
}