Ryujinx/Ryujinx.Graphics.Gpu/Engine/Threed/RenderTargetUpdateFlags.cs
gdkchan 96cf242bcf
Handle mismatching texture size with copy dependencies (#4364)
* Handle mismatching texture size with copy dependencies

* Create copy and render textures with the minimum possible size

* Only align width for comparisons, assume that height is always exact

* Fix IsExactMatch size check

* Allow sampler and copy textures to match textures with larger width

* Delete texture ChangeSize related code

* Move AdjustSize to TextureInfo and give it a better name, adjust usages

* Fix GetMinimumWidthInGob when minimumWidth > width

* Only update render targets that are actually cleared for clear

Avoids creating textures with incorrect sizes

* Delete UpdateRenderTargetState method that is not needed anymore

Clears now only ever sets the render targets that will be cleared rather than all of them
2023-02-08 08:48:09 +01:00

41 lines
1,023 B
C#

using System;
namespace Ryujinx.Graphics.Gpu.Engine.Threed
{
/// <summary>
/// Flags indicating how the render targets should be updated.
/// </summary>
[Flags]
enum RenderTargetUpdateFlags
{
/// <summary>
/// No flags.
/// </summary>
None = 0,
/// <summary>
/// Get render target index from the control register.
/// </summary>
UseControl = 1 << 0,
/// <summary>
/// Indicates that all render targets are 2D array textures.
/// </summary>
Layered = 1 << 1,
/// <summary>
/// Indicates that only a single color target will be used.
/// </summary>
SingleColor = 1 << 2,
/// <summary>
/// Indicates that the depth-stencil target will be used.
/// </summary>
UpdateDepthStencil = 1 << 3,
/// <summary>
/// Default update flags for draw.
/// </summary>
UpdateAll = UseControl | UpdateDepthStencil
}
}